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| ©
2002-2008 Don't Call Me Tony Prod. |
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| Modes |
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| Parts |
This figure came with no accessories. |
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Tech Spec |
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| Two things are crucial to maintaining the Decepticon cause and the hunt for the AllSpark - energy and currency. Energy powers weapons and combat systems, and money allows the Decepticons to purchase modifications and integrate them into their bodies. Payload is tasked with seeing that Decepticon forces in need of either commodity get it on time and in full. He's armored and armed to plow through or destroy any Autobots that get in his way, and fast enough to outrun almost anything on the road. |
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| Strength |
Intelligence |
Speed |
Endurance |
Rank |
Courage |
Firepower |
Skill |
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|---|---|---|---|---|---|---|---|---|
| 8 |
5 |
7 |
10 |
7 |
9 |
8 |
5 |
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| Variations |
There are no known variations
of this figure. |
Notes |
Availability: This figure was available in 2007. |
| Additional Versions of Payload: There are no additional versions of Payload. |
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| Recolors: This mold was never recolored. | |
| Remolds: This figure was never remolded. | |
Name Reuses: The name Payload was reassigned from Armada Payload (2002-2004) and Cybertron Payload (2006). |