function Go(){return}


Articles
Reviews


Transformers:
Name
Faction
Year
Series
Sub-Group
Gobots:
Name
Guardians
Renegades
Rock Lords


Forums
Contact Us





By Color
Micromaster
Mini-Con
Nebulan
Pretender


Advertising
Credits
Disclaimer
Help The Site!

© 2002-2008
Don't Call Me
Tony Prod.

Susp's Review: Terrorsaur w/ Ironhide

By Daniel Suh

Despite meeting an abrupt end in a lava pit in Beast Wars Season 2, Terrorsaur lives on as an Armada Decepticon.

IRONHIDE

Vehicle Mode: A recolour of the Adventure Team's Dune Runner, Ironhide is an armoured dune buggy. 6 cm(2.3") long, he's coloured dull orange with a black rollcage and machine gun and dark green seats. His faction symbol is on top of his turret and his PX socket is on his underside at the rear. His rollcage flips up and his turret can rotate. Pushing him along causes the machine gun to pulsate in and out and from side to side, a somewhat disturbing motion. The gimmick works no matter what direction the turret is pointing in. It can also work when attached to Cyclonus' helicopter mode.

Transformation: Lift up the rollcage, flip out the robot legs, and rotate the head around.

Robot Mode: One of the larger Mini-Cons, Ironhide stands about 6.5 cm(2.5") tall. His face is sculpted to resemble a gas mask with a red-orange visor. He has nicely sculpted fists and is articulated at the head, shoulders, hips, knees, and kneecaps. A decent recolour of a fun toy.

TERRORSAUR

Pterodactyl Mode: Measuring 15 cm(6") long with a 28 cm(11") wingspan, Terrorsaur is a robotic Pteranodon ingens. His main colours are dark green, light green, and pumpkin orange, with chrome circles on his cheeks and wingtips, neon orange for his eyes, claws, and the panels on his rump, and airbrushed white on his wingtips. His name is printed in yellow on his right wingtip. All in all, it's an alright colour scheme, but I much prefer that of the original Transmetal Terrorsaur.

Terrorsaur's reasonably poseable in this mode, with articulation at the lower jaw, crest, shoulders, knees, and talons. You can also unpeg his legs from his underbelly in order to free up his hip joints and allow for him to be posed in a perching pose. He has three dead hardpoints, one on his back and one on either wing. The back hardpoint has yellow "energon" radiating from it; the wing hardpoints have light green. Ironhide actually looks okay attached to the back hardpoint with the vehicle facing the rear and the turret rotated around to the front.

Vehicle Mode: Flip forward the panels with the hardpoints on Terrorsaur's wings to reveal metallic silver engine fans and open up his rump to reveal orange jet thrusters for enhanced speed.

Transformation: Unfold the legs, swing down the chest, flip up the robot head, and fold up the dactyl head.

Robot Mode: Terrorsaur stands about 12.5 cm(5") tall at the head in robot mode. Lots more pumpkin orange is visible in this mode, which is not a good thing IMPO. I really wish that they'd used a third shade of green instead. His head is orange with a light green crest and face, bright orange eyes, white teeth, and an ugly snarl. He also has laser cannons mounted in his shoulders, orange blades jutting out from the tops of his arms, and long forearms ending in sharp claws.

Terrorsaur is articulated at the head, shoulders, elbows, hips, knees, and toes. His wingtips can snap off his forearms and peg into his palms to act as melee weapons.

Overall, Susp Sez: Armada Terrorsaur is a pretty good toy. Good poseability, nice detailing, neat third mode, and fun Mini-Con partner. Still, if you're not a completist and you already own Transmetal Terrorsaur or Terranotron, both of whom have better colour schemes, you may want to save your money for an original mold. 9/10

Susp

"Hunting from the air with automatic weapons. Now that's a sport!" -Terrorsaur

Back to Index